Properties of, and experiments with, Sound Waves
IGCSE AQA GCSE Physics Edexcel GCSE Physics OCR GCSE
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Doc Brown's school physics revision notes: GCSE
physics, IGCSE physics, O level physics, ~US grades 8, 9 and 10
school science courses or equivalent for ~14-16 year old students of
physics
including reflection, refraction and diffraction
of sound waves, ultrasound uses and infrasound earthquake waves - Characteristics
explained with diagrams, uses of sound waves
This page will answer many questions e.g. Why is sound a longitudinal wave? Why can't sound travel through a vacuum?
Know that and understand that sound waves and
some mechanical waves are longitudinal, and cannot travel through a vacuum. Describe an experiment to measure the speed of sound. What are the uses of ultrasound? Why can some earthquake
waves be the same as sound waves?
Sub-index for this page
(a)
The properties
of sound waves - longitudinal waves, calculations using wave equation
(b)
The reflection, refraction
and diffraction of sound waves and wave model
(c)
Sound & human hearing, displaying frequencies on a CRO,
microphone & loudspeaker
(d)
Echoes are reflections of
sounds and calculations
(e)
Experiments to
measure the speed of sound in air and a solid
(f)
Ultrasound waves
- ultrasonic sound, its uses and calculations
(g)
Infrasound
waves - animals and earthquake waves
(h)
Learning objectives
and knowledge for sound and ultrasound
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(a) The characteristic properties
of sound waves
Longitudinal waves
and calculations using the wave equation
Sound waves are caused by some object or material vibrating e.g. your
vocal chords vibrating, plucked guitar strings, something grating on a
surface, the diaphragm (cone) moving back and forth in a loudspeaker etc.
The vibrations from a sound source are carried along by
any available medium - gas (e.g. air), liquid (e.g. water) or solid (e.g.
wall). Sound cannot travel in a vacuum of empty
space - there is no material to vibrate.
You can do a simple experiment with an electric
ringing bell paced in a large bell jar attached to a pump.
As you pump out the air, the sound of the bell gets
fainter and fainter until you can't hear it as the medium is removed
from around it. However, you can still see the striker of the bell
vibrating.
BUT, what exactly happens to the medium and enables it
to convey the energy of a sound wave?
The above diagram gives an idea of
a longitudinal wave of sound where the oscillations are in the direction the
wave moves.
The oscillations in the same direction as the
wave progression, can be considered as vibrations or disturbances
in the medium through which the sound wave is travelling.
Reminder: Contrast this oscillation with transverse waves like water
waves or electromagnetic radiation where the oscillations are at 90o
to the direction of wave movement.
These oscillations in longitudinal sound waves show areas
of compression and rarefaction.
A compression is where the particles of the
medium are compressed to a maximum pressure and a rarefaction is where the particles of
the medium are spaced out the most to the minimum pressure.
When the particles get squeezed closer
together or spaced apart more than 'normal' they will want to return to
their rest position.
This they do, driving the wave in a forward direction.
So the wave is a continuous series of compressions and decompressions
(rarefactions) in which the particles pushed together and then spaced apart
again.
In the diagram above, where the lines are
close together, imagine the particles e.g. air molecules or atoms in a metal
crystal, are also packed together - the opposite is true where the vertical
lines are far apart.
In the diagram above for longitudinal
sound waves, wave B has twice the frequency and half the wavelength of wave
A.
Reminder of the general wave equation
applied to sound:
speed of sound wave (m/s)
= frequency of sound (Hz) x wavelength of sound wave
(m)
in symbolic 'shorthand'
v = f x λ,
rearrangements: f = v ÷ λ
and
λ = v ÷ f
Sound waves that we hear travel at the
same speed whatever the frequency, so, with reference to the diagram, if the
speed stays constant and you halve the wavelength, you must then double
frequency for the equation to be valid.
Where the vertical lines are close together
you can imagine the particles in a material being compressed closer to one
another (compression) and where the lines are spaced well apart, so are the
particles of the medium (the rarefaction).
The frequency of a sound wave (or any wave) equals the number
of compressions passing a point per second, and is perceived as the pitch eg
of a musical note.
The frequency of sound is the
number of vibrations per second (unit hertz, Hz).
The amplitude is the maximum
compression with respect to the 'rest line' and is perceived as loudness.
The 'rest line' is effectively
the point of no disturbance, zero amplitude - neither compression or
rarefaction.
You can think of a sound wave as a pressure wave - a continuous variation of
high and low pressure regions of the wave.
The diagram above illustrate the simulation
of sound waves by push and pulling
on a slinky spring to create pulses of energy being transmitted along the slinky
spring (the 'medium'). Its a good simulation of the compression and rarefaction
behaviour of a longitudinal wave.
NOTE: Not all frequencies of sound can
be transmitted through an object or material.
The nature of the material can affect
which frequencies can be transmitted.
The shape, size as well as the structure
of an object affects the frequencies that can pass through.
When you hit a solid object that is
'sonorous' e.g. a metal block that rings when structure, it will
vibrate-resonate most strongly with certain 'natural' frequencies - you will
hear one particular note most loudly e.g. as with a tuning fork in music.
The frequency of sound doesn't change as it passes from
one medium to another.
However, the speed does change and therefore the
wavelength must change too.
v = f x λ,
rearrangements: f = v ÷ λ
and λ = v ÷ f
If the frequency
f stays constant, then
increase in speed v
must be matched by an increase in the wavelength
λ to keep the ratio speed / wavelength constant.
Unlike electromagnetic light waves, sound cannot travel through empty space (vacuum) because
you need a
material substance (gas, liquid or solid) which can be compressed and
decompressed to transmit the wave vibration.
The more dense a material, the
faster the sound wave travels (its the opposite for light in transparent
materials).
Therefore in general for sound: speed in
solids > speed in liquids > speed in gases
This is borne out by the data of sound
speeds quoted below:
Typically at room temperature, the speed of
sound waves in various materials at ~20-25oC
air 343 m/s (0.34 km/s),
that's why if a thunderstorm is 1 km
away, you hear the thunderclap about 3 seconds after the flash of
lightning - the speed of light is so much greater than the speed of
sound that the flash is virtually instantaneous,
the speed of sound increases in air
with temperature, an empirical formula (from experiment, no theoretical
basis) I found on the internet is: speed of sound in air in m/s = 331
+ 0.6T (where T = 0 to 100oC).
water 1493 m/s (1.49 km/s),
sea water 1533 (1.53 km/s), high velocity useful in sonar scanning of sea
bed
kerosene 1324 m/s (1.32 km/s)
(liquid hydrocarbon)
ordinary glass 4540 m/s, pyrex
glass 5640 m/s (5.64 m/s), much more dense than water
iron 5130 m/s (5.1 km/s), steel
5790 m/s (5.8 km/s)
rocks 2000 to 7000 m/s (2-7 km/s),
the speed tends to be greater in the more dense igneous rocks compared to
less dense sedimentary rocks.
for comparison:
longitudinal earthquake P-waves
typically travel at 2 to 7 km/s depending on whether the wave is in
the Earth's crust, mantle or core and the speed will also depend on
density and temperature
Some sound wave calculations
speed of sound wave (m/s)
= frequency of sound (Hz) x wavelength of sound wave
(m)
v = λ x f,
rearrangements: f = v ÷ λ
and λ = v ÷ f
Q1 A typical audible
high frequency sound might be
2 kHz.
Speed of sound = 340 m/s
(a) Calculate the wavelength of this
sound wave.
λ = v ÷ f = 340 / 2000 =
0.17 m
(b) The musical note 'middle C' has a
frequency of ~262 Hz
Speed of sound ~340 m/s
Therefore λ = v ÷ f = 262 / 340
= 0.77
m
(c) How is it that you can hear sounds
from room to other rooms in the house?
The second wavelength is similar to
the width of a doorway.
Sound will travel throughout a house
by both reflection and refraction!
Q2
A musical note has a wavelength of 1.13 m.
If the speed of sound in air is 340 m/s
calculate the frequency of the note.
f = v ÷ λ = 340 /
1.13 = 301 Hz (3 s.f.)
Q3
Two people, 20 m apart, conduct an experiment using iron railings.
One taps the railings and the other
places their ear on the iron railings.
(a) Why does the listener hear two
sounds?
The listener hears the sound coming
through the iron railings themselves and through the air.
(b) Which sound arrives first and why?
The sound coming through the internal
vibration of the iron railings arrives first because iron is much more
dense than air and sound travels faster the more dense the medium.
TOP OF PAGE and
sub-index
(b)
The reflection, refraction
and diffraction of sound waves and wave model
1. Reflection
of sound waves
When sound waves meet a barrier between two
different media they can be
reflected just like any other wave (diagram of wavefronts on the right). The angle of
incidence will equal the angle of reflection (with respect to the normal at 90o
to the boundary). Any solid surface will reflect sound, though soft material
will tend to absorb the sound wave energy.
A flat hard smooth surface is the best
reflector of sound waves - think of echoes (reflected sounds) that
permeate an empty house with no carpets laid down.
A soft rough surface is the best
absorber of sound wave energy - the idea is used in recording studios to
minimise unwanted sounds and in ear muffs to protect you from ear damage due to
very loud sounds.
In reflection there is no change in
speed, frequency or wavelength, only the direction of movement of the wave
changes.
2. Refraction of sound waves
(above right
diagram, same diagram as wavefronts in reflection)
When waves, including sound, meet a boundary
between two mediums, through which they can pass, there is a change in speed
related to the difference in density.
The frequency stays the same, but both
the speed and wavelength of the sound wave changes.
If the incident wave fronts are parallel
to the boundary surface, there is no change in direction.
→ IIIIII│IIIIII→
BUT, if the incident angle is NOT
90o, at the same time as reflection, and the sound
waves can penetrate the 2nd medium of different density at a boundary,
the wave will change speed, wavelength and direction, but no change in
frequency.
Therefore if the sound waves have changed
direction, the sound waves are refracted.
The number of waves passing through each
medium per second is the same.
Since speed = wavelength x frequency
(and frequency is constant),
if speed increases, wavelength must
get larger,
if speed decreases, wavelength must
get smaller.
Although they are longitudinal sound waves,
this is normal wave behaviour just as you see with experiments with transverse
light waves or water waves.
3. Diffraction of sound waves

Diffraction is the effect
of waves spreading out when passing through a gap or passing by a barrier.
In effect, waves bend round corners into the 'shadow zone'! and it doesn't matter if its sound, light
or water waves - they all diffract and bend round corners!
You should appreciate that
significant diffraction of sound waves only occurs when the wavelength of the sound wave is of
the same order of magnitude as the size of the gap or obstacle.
A: There is a relatively small
diffraction effect when sound waves pass through a wide gap that is much bigger
than the wavelength of the sound wave - but the sound waves still bend round
the 'corners' into the 'shadow zones'.
B: You get the maximum spreading
or diffraction when the waves pass through a gap of similar size to the
wavelength of the incident sound waves.
TOP OF PAGE and
sub-index
(c)
Sound and human hearing and displaying frequencies on a CRO
Your ear is designed to collect sound waves and
cause the eardrum to vibrate.
Your ear drum resonates with a
sound wave hitting it and via some bones and nerve receptors, the 'sound
impulses' are transmitted to the brain.
Your ear is designed to
collect sound waves - the outer part is a bit like a misshapen
convex mirror!
When sound waves funnel down
and hit your
eardrums, the pressure variations cause them to vibrate and the vibrations are
transferred to tiny bones in your ears called ossicles,
then through the semicircular canals on to the cochlea.
The cochlea converts the vibrations into electrical nerve
signals which transmitted to the brain.
The brain
interprets the nerve signals (your sense of hearing)
relating to the different frequencies ('pitches') and amplitudes
('volumes').
In some ways the effect is
similar to a microphone works!
Human hearing is limited by the size and
shape of the eardrum and the structural features of the parts
that make the ear's vibration sensing mechanism.
A typical frequency range of human hearing is 20 Hz to 20 kHz, frequencies
outside this range would be beyond many people's hearing.
This is clear example of yourself
appreciating energy transfer by sound waves - greatly appreciated by
somebody who is deaf in one ear!
A higher frequency sound is perceived as a higher pitch
(lower frequency = lower pitch).
A sound wave of greater amplitude is perceived as a louder
sound (lower amplitude is a softer sound).
We experience longitudinal waves as
sound, but we can only hear a relatively narrow range of frequencies.
What sound frequencies can we hear and
why?
What we can hear as human beings is limited
by the size and shape of the eardrum and anything else that is connected and
vibrates - resonating with the eardrum. The ossicles, the bones of the middle
ear only function well over a limited frequency range. We cannot hear very low
pitched or very high pitched sounds.
The bones are most efficient at
transmitting frequencies of around 1000 Hz to 3000 Hz (1-3 kHz)
Younger people have a much greater
hearing range which can be as wide as 20 Hz (0.02 kHz) to 20 000 Hz (20
kHz).
Unfortunately, as you get older, the
upper frequency limit decreases AND your sensitivity decreases - you become
harder at hearing - sounds like speech need to be louder.
This is often due to unavoidable wear and tear of the cochlea or
auditory nerve.
A personal note (if you pardon the pun!)
The cochlea of my left ear never
developed correctly, and so, although all the bones are there and
presumably vibrate, no nerve signals are generated, so I've always been
deaf in my left ear. My deafness was spotted by a primary school teacher
when I was 10 and duly tested to confirm I was indeed deaf in my left
ear. I didn't know anything different to monophonic sound, so I've never
known what stereophonic sound sounds like! My loving parents didn't seem
to realise it either, even though my deafness got me into trouble! One
line in my school report, as regards homework, read "plays on his
deafness", brilliant eh! It has had very amusing consequences for my
classroom teaching (many years ago!). If there was a bit of nonsense on
the left at the back of the lab, I always enquired to the right and
entirely blamed the wrong group. The students thought this most amusing
with many giggles and sniggers and I was regarded as a bit eccentric.
Since I couldn't resolve the problem, I once more 'played on my
deafness' and accepted at times I'd never find the culprits and sought
'diplomatic' and 'amicable' solutions and survived to teach in
comprehensive schools for over 28 years!
Sound is important to humans - a means of communication via speech, enjoyment of music etc.
Another good example, which I'm glad to say I
have not encountered, is the enormous power of
earthquake waves - a huge
amounts of energy can be conveyed many miles through the Earth's crust, mantle
and even through the core.
Echo sounding is important to bats,
they can generate and listen to sounds from 30 Hz to 20 kHz.
Sound waves are produced by
mechanical vibrations (e.g. musical instruments) and travel through any medium, gas, liquid or solid,
but not vacuum, where there is nothing to vibrate!
In music, if a middle C tuning
fork is struck, the two prongs vibrate from side to side 262 times every
second ie middle C has a frequency or pitch of 262 Hz.
The pitch of a sound is
determined by its frequency and loudness by its amplitude.
The rest line is represented by
the horizontal red line on the CRO diagrams below.
The four pictures could represent the sound
waves of musical notes recorded by a microphone, converted to an electronic
signal and displayed in wave form
on an oscilloscope screen (CRO).
You can produce a wide range of frequencies
using a signal generator and they can be converted into sound waves.
Note that ...
The shorter the wavelength the higher the
frequency (or pitch) of the sound.
The higher the waveform (greater the
amplitude) at the point of maximum compression, the louder the sound - and
conveying more energy.
So, we can interpret the four signals as
follows:
(1) has the smallest amplitude,
the softest note (opposite of loudest) - just a whisper!
(2) has the largest amplitude,
the loudest note - a good shout out loud!
(3) has the longest wavelength,
lowest frequency, lowest pitch e.g. a low note sung by a base singer.
(4) has the shortest wavelength,
highest frequency, highest pitch, e.g. a treble note or a squeaky animal.
Some more examples - imagine some
musical sounds from a microphone
displayed on a CRO
The height of the wave above the baseline
(0) gives the amplitude.
In this case, two of the amplitudes,
for waves A and D are double that of waves B and C, in other words the
height of the wave at the peak is double when measured from the zero horizontal base line.
Wave A will transfer more energy than
wave B, and, wave D will transfer more energy than wave C.
(You don't need to know the maths,
but the energy in a wave is proportional to the amplitude squared).
I've made the time frame 0.02 seconds so
that we can do some simple calculations
Frequency = oscillations per second (Hz)
For waves A and B there are 10
complete cycles of the wave in 0.02 s. Frequency = 10 / 0.02 = 500
Hz.
For waves C and D there are 5
complete cycles of the wave in 0.02 s. Frequency = 5 / 0.02 = 250 Hz.
Assume sketched of the same width of a CRO screen and note the number
of waves and their height.
A class of students were listening to single music notes
played into a microphone and the result displayed on a cathode ray
oscilloscope (CRO).
The students where asked to sketch pictures for each sound
produced.
A selection of their sketches is shown above and interpreted
below.
FRED is producing a loud highly pitched note (many
waves, big amplitude).
JO is producing a soft low pitched note (few waves,
small amplitude).
TANYA is producing a loud low pitched note (few
waves, large amplitude).
RICKY is producing a highly pitched soft note (many
waves, small amplitude)
The microphone and loudspeaker

The diagram above illustrate the principle of a
microphone e.g. for a vocalist or a telephone mouthpiece.
A microphone converts the energy of
the pressure variation of sound waves into an
electrical energy signal in an ac current.
The oscillation of the sound waves
vibrates the diaphragm which generates an oscillating signal in the electrical
circuit.
In some ways the effect is similar to how
your ear works!
The electrical signal could in turn be used
to re-generate sound in a
loudspeaker.
In loudspeakers, an ac current conducting coil is
moved by in a magnetic field to convert electrical energy into sound
energy by way of a vibrating cone (diaphragm).
The cone vibrates the air and the
oscillations produce the sound waves you hear.
Sound and
health and safety

The graph shows the safe time limits for levels of
sound measured in decibels (Db).
If your work involves noisy machinery, you should
wear good quality ear defenders.
Industrial ear muffs have built in layers of soft
material to absorb high amplitude sound waves.
We can tolerate loud sounds for a short period,
though ear drum damage can still occur.
Apparently the biggest danger of loss of hearing in
later life comes from many hours of repetitive fairly loud sound,
which at the time doesn't seem harmful - beware of discotheque
experience!!!
The frequency limits of hearing
of some animals
TYPICAL FREQUENCY HEARING RANGES (Hertz,
Hz)
ANIMAL |
LOWEST |
HIGHEST |
|
ANIMAL |
LOWEST |
HIGHEST |
Sheep |
100 |
30 000 |
|
Human |
64 |
23 000 |
Cat |
45 |
64 000 |
|
Dolphin |
200 |
150 000 |
Dog |
67 |
45 000 |
|
Bat |
2000 |
110 000 |
Many animals can hear much higher frequency sounds than
us humans.
Bats use high frequency echo location waves to sense the
world around them.
Dolphins (and whales) use high frequency sound for
communication.
TOP OF PAGE and
sub-index
(d) Echoes are reflections of
sounds - calculations
Sound waves are reflected of
hard flat surfaces eg walls, but tend to be absorbed by rough soft surfaces
eg like foam -used in ear protectors.
Note the difference in echoes
between an empty bare room in a house and when it is carpeted and filled
with furniture and curtains etc.
The sound is dispersed by both
reflection (bouncing off surfaces) and diffraction (bending round
corners)
Echoes are heard when you shout
towards a hard flat surface and you then hear the reflected sound waves
impacting on your inner ear drum.
The further away a reflecting
surface is, the longer the time interval between your shout and hearing the
echo.
If the wall or side of a
mountain or valley is 340 m away, its 2 seconds before you hear the echo
(speed of sound 340 m/s).
If the reflecting surface is a
km (1000 m) away, its about 6 seconds before hear the echo.
speed = total distance / total
time, time = distance/speed, time = 2000/340 = 5.9 s
You can hear sounds from some
distance throughout a building or even a wide area outside because the sound
waves are reflected and bounced around by all hard flat surfaces BUT sound
waves are also diffracted and can therefore bend round corners into your
ear!
The further away you are from the sound
source, the fainter it will sound for two reasons:
(i) on every reflection some of the sound
wave energy is absorbed
(ii) waves naturally spread out from a
central source.
Echoes can be used to
measure the speed of
sound in air, next section (e)
and see also
uses of ultrasound in
section (f).
TOP OF PAGE and
sub-index
(e) Experiments to
measure the speed of sound in air and a solid
(1)
Using synchronised microphones to measure the
speed of sound in air
The experiment is performed by connecting a loud speaker to a
signal generator to generate the sound to be picked up by the microphones.
You select a particular known specific frequency e.g. 250 Hz (f in Hz).
Two microphones are connected to an
oscilloscope which pick up
the sound from the speaker and which is converted to an electrical signal by the
microphone and displayed as a trace on the cathode ray oscilloscope screen.
You can secure the speaker and two microphones with stands and
clamps making sure they are aligned at the same height.
You set up the oscilloscope to detect the sound wave signals
from both microphones - to give you two traces on the screen.
You start with the two microphones next
to each other near the speaker.
You then slowly move one microphone away from the other.
When the two microphones are first exactly one wavelength
apart, the two signal traces on the oscilloscope are exactly aligned -
synchronised, as in the diagram above.
The trace from the microphone 2, furthest
away from the speaker, will show a smaller amplitude - the diagram does not
take this into account!
You then measure the distance between the microphones and this
gives you the wavelength of the sound.
This is because the sound waves are aligned
in phase and
just one wavelength apart.
speed of sound wave (m/s)
= frequency of sound (Hz) x wavelength of sound wave
(m)
in 'shorthand'
v = f x
λ
you know the frequency in Hz from the
signal generator setting
and the wavelength is the distance
between the microphones in cm ==> m
You repeat the experiment to calculate the
average wavelength to give statistically the best result.
You can then repeat the experiments with
other frequencies from the signal generator and you should find the speed stays
the same, but, as the frequency is increased the wavelength of the sound wave
should get shorter.
(2)
Echo method to measure the speed of
sound in air
You need two people to do the experiment.
Measure a distance d, e.g. 50 m from a tall
wall or a building with a broad flat wall that will act as a sound wave
reflector.
You then clap two pieces of flat wood
together and adjust the rate of clapping until the sound of the claps are
synchronised with the return of the echo.
Use a stopwatch to find the time interval
between the claps e.g. measure the time of 10 claps and compute average.
Calculation of speed of sound in air.
If d = distance to wall (m), if
t = average time
interval between claps (s)
v = 2d/t (m/s)
Note that the distance is doubled because
the sound is 'going there and back' in the time interval t.
This is not an accurate method, the
clapping can't be done in perfect harmony, but its a bit of fun doing
it.
Example of speed of sound
calculation based on an echo
Suppose two students measured the
following data.
The side of the school sports
hall was 80 m away from the clapper.
50 claps took a total time of
24.2 s
v = 2d/t (m/s),
d = 2 x 80 = 160 m, average clap time = 24.2 / 50 = 0.485 s
speed of sound
v = 160 / 0.485 =
330 m/s (3 sf)
(3)
An experiment to measure the speed of sound in air using a stretched string or
wire.
In this method you use a mechanical
vibrator (vibration transducer) to vibrates a tensioned (stretched) steel
wire or elastic cord.
The vibrator, whose frequency is
controlled by the signal generator, continuously transfers energy to the
wire/cord making it vibrate.
This sends transverse waves down the
wire/cord and produces a particular note when the wire/cord vibrates with
specific number of wavelengths along the length of the wire.
The experimental set-up is shown below.
The wire/cord is fixed to the vibration
transducer and stretched horizontally over a pulley and tensioned with
weights on the end.
You switch on the signal generator and
observe the vibrations in terms of numbers of wavelength as you slowly
increase the frequency.
You note the frequency when the
vibrations seem 'stable' and a number of wavelengths can be clearly
observed from the stable wave 'pattern'.
You count the number of waves along
the wire/cord and the frequency displayed on the signal generator.
Things are a bit blurred so you need
to take care in your observations and note that when stable, the wire
seems to vibrate up and down and there seems to be points on the
wire which don't seem to move up and down (these points are called nodes
where the amplitude is at a minimum amplitude).
e.g. from the diagram 3 wavelengths = 60 cm, one wavelength =
20 cm or 0.20 m at a frequency of 1650 Hz.
speed = wavelength x frequency
speed of sound in air = 0.20 x 1650 =
330 m/s
You can repeat the experiments with
different frequencies to produce ½, 1, 1½, 2, 2½, 3, 3½, 4 etc. wavelengths
as you increase the frequency from the signal generator.
You can measure the number of wavelengths for
each frequency, and you should get the same speed of sound in air, even
though the note you hear changes.
You can experiment with different
'string' materials and different tension weights on the end of the wire.
You can also employ a bridge ↑ over which
the wire is stretched, so you can vary the length of the vibrating wire.
A simple home experiment to show a
standing wave in an elastic cord
I stretch a 30 cm (0.30 m) thick rubber
band above a wooden base and clamped it in position on wooden blocks (upper
photographs) and illuminated with a couple of suspended LED torches.
You can see, in the lower photographs,
the two extremes (maximum amplitude) the rubber band reaches when
tugged back and released to vibrate at its fundamental frequency.
The sound produced was rather 'dull', but
using the speed of sound (v)
as 330 m/s, you can
calculate the frequency of oscillation of the rubber band.
The wavelength (λ)
= 2 x 0.30 = 0.60 m
This is elastic cord length is
doubled because the half-wave doubles back on itself to give a
complete wavelength of the standing wave - the natural wavelength
and frequency resulting from the particular mass, length and tension
of the elastic cord (see animation below).
v = f x
λ, f = v / λ
= 330 / 0.60 =
550 Hz (hence the blurred photograph).
This calculation oversimplifies the situation, but it is correct in
principle!
The note was not clearly heard, but on
stretching the same elastic band over an empty circular tin can of ~30 cm
diameter, with a similar tension, a note could be clearly heard!
The note was theoretically between
C5 and D5 on the musical frequency scale.
Standing waves are
illustrated by the wave 'pictures on the left'.
They correspond in length to
½, 1, 1½, 2, 2½ and 3
wavelengths.
The animation is from
https://en.wikipedia.org/wiki/String_vibration
(4)
A simple
experiment to measure the speed of sound in a solid
Introduction to the experiment
You can measure the speed of sound
waves in a solid by measuring the frequency of sound waves produced when
you hit a solid.
The method works best by hitting
metal rods that will resonate strongly, mainly with one particular
'note' called the fundamental natural frequency - think of a tuning fork
or musical triangle in music.
When you hit the rod, longitudinal
sound waves are induced in the metal and they will also vibrate
the surrounding air.
These sound wave frequencies can be
picked up by a microphone and displayed on the screen of an
oscilloscope.
You can pick out this fundamental
natural frequency from other frequencies because it should give the
highest amplitude signal.
The experimental set-up
A uniform rod of metal of known
length is suspended from its mid-point in a
horizontal position.
The rod (length L) needs to at least 50 cm long and a few cm in
diameter made of e.g. aluminium, brass or iron.
Near one end of the rod is placed a microphone connected
to an oscilloscope and a hammer at the ready!
The oscilloscope is used to monitor both the amplitude and frequency of the
sound waves produced when the rod is hit with the hammer.
Experimental procedure
This is a very technical experiment
to do!
The rod is hit at one end with the
hammer so it vibrates continuously making sound.
Tune in the oscilloscope to the
frequency range of greatest amplitudes.
Record the frequency as best you can
that corresponds to the highest amplitude on the screen.
Repeat several times to get the
average frequency - the best value you can obtain.
A bit of theory before the speed
calculation
When the rod is hit, its vibrations
produce lots of difference frequencies.
However, all objects have a natural
vibrational frequency that sets up a longitudinal standing wave
that should give the maximum amplitude of sound.
This particular frequency is
called the fundamental mode of vibration.
A standing wave does not vary its
amplitude profile i.e. it doesn't appear to move - stationary.
What you see is one wave
occupying twice the length of the rod.
I've shown this on the diagram in
the cyan inset box below the rod.
The wavelength of this fundamental
standing wave is equal to double the length of the rod.
(A point where the amplitude is zero
is called a node - don't need to know this point for GCSE physics.)
An example of calculating the speed
of sound in the rod
Suppose the rod is made of aluminium,
diameter 2 cm and length 65 cm.
If the maximum amplitude was found to
be at ~4.0 kHz, calculate the speed of sound in aluminium.
wavelength = 2 x L = 65 x 2 = 130 cm
= 1.3 m
frequency = 4.0 kHz = 4000 Hz.
speed = frequency x wavelength = 4000
x 1.3 = ~5200 m/s
Note that the speed of sound in
solids is much greater than in gases like air (~340 m/s).
TOP OF PAGE and
sub-index
(f) ULTRASOUND
- ultrasonic sound, its uses and calculations
As already mentioned, you can use a signal
generators to produce electrical oscillations of any frequency.
The electrical oscillations are
converted to mechanical vibrations producing sound waves.
The sound waves can be produced to well
beyond the range of human hearing.
The high frequencies are above 20 kHz
(20000 Hz) and are known as ultrasound.
Ultrasound waves behave like any other
waves, they can be absorbed, reflected or refracted.
The reflection and refraction effects can
be used to measure distances and 3D scanning with sonar searching and
medical imaging applications.
Medical uses of ultrasound
Ultrasound of very high
frequency sound waves are used in scanning pregnant women to monitor the progress
of unborn baby.
The ultrasound waves enter the woman's
body and the echoes-reflections are picked up by a microphone and
converted into electronic signals from a which an internal picture of the
womb can be
constructed.
Ultrasound is considered a safe technique
for pre-natal scanning of a foetus, various soft-tissue organs and is much safer than using dangerous X-rays.
Tissues e.g. muscle, stomach, womb or fluids of different
density give different intensities of reflection and so differentiation of
the structure of the womb, foetus or baby can be seen - modern
ultrasound scanners can produce quite high resolution images.
The speed of
ultrasound is different in different tissues and the ultrasound scanner is
able to work out the distance between different boundaries and construct a
'3D' image of the developing foetus in the womb.
Ultrasound can also be used in the
'medical imaging' of soft tissue organs like the bladder, kidneys and
liver.
The scans can detect changes in the structure of these organs and
help diagnose medical conditions associated with them.
Although medical
imaging using ultrasound is quite safe, the images are not sharp enough to
replace the use of X-rays for investigating bone structure.
Note that a gel is placed on the
patient's body between the ultrasound probe and their skin.
The gel ensures that most of the
ultrasound would be refracted at the skin and a good image of the
internal structure of the body could not be obtained.
More
on
how does ultrasound scanning works
When sound waves (in this case ultrasound) are passing from one
medium to another (solid or liquid - body fluid, tissue, bone, organs etc.) some
are partially reflected, and some are transmitted and refracted at the boundary interface
(see the diagram on the right of wavefronts meeting a boundary between two media).
In foetal scanning, the two media would be
the fluid in the woman's womb and the skin and tissue of the growing foetus.
The time for reflections to take place at a particular angle is
measured i.e. the time it takes for the sound impulses to be emitted from the
transmitter and reflected back off a boundary and the return signals picked up
by the detector.
From the reflections, it
is the echo time intervals that allows a distance to be calculated by the
computer and their
distribution allows a 3D image to be built up.
The recorded data is processed by a computer to build up a 3D
video on the screen from which individual images can be viewed and even printed
out (for medical checks-investigation and hopefully for the delight of expectant
parents).
This form of medical imaging works because ultrasound waves
can pass through the body but if they meet a boundary e.g. between fluid and
tissue some of the waves are reflected.
It is the distribution of these echo
signals that enables the computer to build up the image.
Treatment of kidney stones
The patient lies on a water-filled cushion, and the surgeon
uses X-rays or ultrasound tests to precisely locate the kidney stone.
Ultrasound shock waves are then sent to the stone from a
machine to break it into smaller pieces that can be carried in your urine
and pass through the urinary tract and out of your body - job done!
Industrial uses of ultrasound
Ultrasound is used to detect flaws in manufactured products such
metal castings or pipes.
Ultrasound waves, after entering a
material are usually reflected back by the far side of a object.
If there is a flaw in the casting or the
welding of an object, when scanned with ultrasound the flaws show up as some
of the waves are reflected-deflected back where you might expect them to go right through the object
to the other side.
In other words if there is an internal flaw in the object
e.g. a weld joint, the ultrasound is reflected back sooner than expected.
The same technique is used on test
trains to check for flaws in railway tracks e.g. cracks in train rails.
An ultrasound beam can be used to measure
the thickness of a material by detecting the reflection from both surfaces.
Use of ultrasound for sonar - echo sounding
Ultrasound systems are used by small boats, ships and submarines
for echo sounding.
You need a transmitter and receiver and from the echo signals you can get the distance to the seabed.
With more sophisticated systems you can get an 'underwater
picture' of what's there e.g. shoal of fish, sunken wreck, dangerous underwater
rocks.
The signal time of the echo can be used to measure the depth of
water beneath a boat.
If d = depth of water (m), if t = time of
echo signal 'there and back' (s), v = speed of sound wave (m/s)
v = d / t, therefore depth d = v x
(t / 2) (m/s)
BUT, note that the time is halved because the
sound is 'going there and back' in the time interval t.
Bats and ultrasound!
Bats are amongst other animals, such as
cats and dogs, that can hear high frequency sounds.
Bats emit pulses of sound of 20 000 Hz to 100 00 Hz to
find their way around using echo location.
Their large ears pick up reflected sounds and their brain
builds up a 'picture' of the 3D world in front of them.
Calculations
involving ultrasound waves and echo sounding Be able to use both the equations below,
which apply to
sound waves (and their rearrangements):
appropriate units used in ()
a) sound wave speed (metre/second, m/s)
= frequency (hertz, Hz) x wavelength
(metre, m)
in 'shorthand'
v = f x
λ
rearrangements:
f = v ÷ λ
and λ
= v ÷ f
b) sound wave speed (metre/second, m/s) =
distance (metre, m) / time (second, s)
in 'shorthand'
v = d ÷ t
rearrangements:
d = v x
t and
t = d ÷ v
This is the general formula for the
speed or velocity of anything moving.
Equation (a)
and equation
(b)
Q1 A pulse of
ultrasound from a fishing boat takes 1.40 seconds to travel from the boat down
to the seabed and back to the 'microphone' detector.
If the speed of sound in seawater is 1530 m/s calculate the
depth of the water at that point.
speed = distance / time, rearranging gives d = s x t,
but you halve the time t to 0.70 seconds because of the
double journey (there and back) of the wave.
Therefore depth = 1530 x 0.70 =
1070 m
(3 s.f.)
Q2
The speed of sound in seawater is 1530 m/s.
How long will it take an ultrasound
signal to be transmitted and received after reflecting back from a shoal of
fish swimming at a depth of 200 m? (give your answer to two significant
figures)
speed = distance /time, time = distance /
speed
time = (200 x 2) / 1530 =
0.26
s (2 sf)
Q3
In misty weather, a ship sounds a foghorn warning when near a coastline of
cliffs.
If the echo is heard 5.0 seconds later,
how far away are the reflecting cliffs if the seed of sound is 340 m/s?
v = d / t, so d = v x t, d =
distance to cliffs, v = 340 m/s, t = 5.0 / 2 = 2.5 s,
distance = 340 x 2.5 =
850 m
Q4
Suppose the time difference is 150
µs between two pulses from either side of the head of a fetus in a
woman's womb.
If
the speed of ultrasound is 1540 m/s, calculate the size of the baby's head
in cm.
s =
d / t, rearranging gives d = s x t, but d = twice the width of the head
('there and reflection back'),
size of bay's head = (1540 x 150 x 10-6 )
÷ 2
= 0.1155 m =
11.6
cm (3 sf)
(note that
µs = microseconds, 10-6 factor)
TOP OF PAGE and
sub-index
(g) INFRASOUND WAVES -
animals and earthquake waves
Infrasound is sound waves with
frequencies less than 20 Hz and they are inaudible to the human ear.
We can't hear these infrasound
frequencies of such long wavelength.
However,
some animals can hear infrasonic
sound e.g.
like whales, elephants, rhinos, hippos, giraffes, alligators,
squid/cuttlefish/octopi, and even pigeons.
What sort of
wavelengths are we talking about?
From the wave equation:
λ = v ÷ f
(i) Using the speed of sound in air
as 340 m/s, and a frequency of 20 Hz
wavelength = speed / frequency =
340 / 20 =
17 m (our little eardrums can't cope with this
!!!)
(ii) The speed of sound in seawater
is ~1520 m/s.
Whales can transmit and receive
infrasonic sounds down to 10 Hz.
λ = v ÷ f = 1520 / 10 = 152 m
This is a very long wavelength
and low frequency sounds can travel up to 10,000 miles!
(iii) Blue whales can communicate
with each other over distances up to ~500 miles (~750 km).
How long goes it take for the
'message' to travel 750 km?
s = d / t, rearranging t =
d / s = (750 x 1000) / 1520 =
493 s (3 sf, 8.2 minutes)
In
some case the infrasounds are used by animals to communicate with each
other.
It
is possible for scientists to use infrasound to track some animals to help
in conservation projects.
There are several natural events that produce sound waves that travel
through the Earth.
Volcanic
eruptions release huge amounts of energy, some of it as infrasound waves
travelling through the Earth's crust - some infrasound waves are
detected prior to eruption and can be used to help in the prediction of
eruptions
The fall of
large quantities of snow in avalanches sets of infrasound waves.
The pounding of
large waterfalls, meteor strikes and the breaking up of large icebergs
all cause the emission of infrasound waves.
The biggest
source of infrasound waves is earthquakes. seismic waves are transmitted
through all the sections of the Earth - crust, mantle and core. These
are discussed in detail in the next section.
Earthquake
waves -
seismic waves passing through the concentric layers of the Earth
When an earthquake happens in the Earth's
crust it results in the spreading out of seismic waves ('shock waves').
Seismic waves result from the
huge amounts of potential energy stored in the stressed layers of rock being
released by tectonic plate movement.
These earthquake waves can be detected all around
the world using an instrument called a seismometer.
Some earthquake waves are infrasonic,
meaning their frequencies are less than 20 Hz.
The frequencies can be as low as 0.1
Hz and the speed of earthquake waves varies from 1800 to 7200 m/s (1.8 -
7.2 km/s) depending on the physical state and chemical composition of
the medium e.g. type of rock.
The speed of earthquake/seismic waves depends on the
material they are travelling through, in particular the density of the rock
layers.
When the waves meet a boundary they may be
partly/completely reflected or partly/completely absorbed,
they may continue in a direct line with a different speed
or the waves might change direction and speed (and wavelength) - refraction -
so things get
pretty complicated.
Because the density of the rock changes
gradually in a particular layer, so does the speed of the wave. If refracted,
the waves follow curved paths (see the diagram below).
However, at a boundary,
the speed may change more abruptly giving a bigger change in direction (just as
you see with light ray experiments with prisms.
Scientists (seismologists) study the
properties and pathways of seismic waves to deduce the internal structure of the
Earth.
From scientific studies of where
the different types of waves are detected, or not detected, due to
absorption, reflection or refraction you can work out the structure of
the layers of the Earth the seismic waves pass through.
These seismologists calculate the
time it takes for these shockwaves to reach every seismometer around the
world and, important to work out a specific earthquake below the Earth's
surface.
There are three types of earthquake waves
(seismic waves)
P-waves are longitudinal waves and
so can travel right through the Earth to the other side of the world.
They are also called primary
pressure or compression
waves and are identical to sound waves but with much longer wavelengths
- see calculation below. The above diagram was used to illustrate a
sound wave!
The animation of a P-wave simulation
is shown on the right (from
https://en.wikipedia.org/wiki/P-wave ).
P-waves from an earthquake travel at ~5 to 8 km/s in the
crust, mantle or core and ~1.5 km/s (the same as 'sound') in water!
Weak to moderate earthquake waves
have a frequency of 0.1 to 2 Hz on the surface.
If a seismic wave has a speed of 5
km/s (5000 m/s) and a frequency of 0.5 Hz
the wavelength =
λ = v ÷ f = 5000 / 0.5 =
10 000 m (10 km),
~1000 x more than our audible sounds
S-waves are transverse waves and can only
travel through solids, so they cannot travel through the core.
S-waves cause an 'up and down'
shearing movement of the rock layers at 90o to the direction
of the wave. Secondary shear waves.
On the right is an animation of the
movement of an S-wave of an earthquake.
(from
https://en.wikipedia.org/wiki/S-wave )
L-waves are transverse move along the
surface of the Earth moving the ground up and down.
W = atmosphere : From
seismic studies we can say ...
X = the relatively thin
Earth's crust - mainly consisting of hard rock 92/3rds overlaid
with water).
Y = about half the radius of
the Earth's is the mantle, consisting of rock that is almost
solid, it can flow very slowly under stress or in a convection current -
great plumes of rock can rise producing bands of volcanoes like the
'Ring of Fire' in the Pacific Ocean - lots of earthquakes too!
Z = the inner solid metal
core and an outer liquid metal core of the Earth, mostly iron
and some nickel and smaller amounts of other metals - the iron is the
source of the Earth's magnetic field.
For more details see
earthquake (seismic) wave analysis
notes in Earth Science section
Earthquake waves spread out in all
directions from the epicentre of an earthquake in the Earth's crust.
These vibrations caused by these
waves are detected by instruments called seismometers, which are
positioned in many locations on the Earth's surface.
P-waves (primary waves) and S-waves take
curved paths because of the ever changing density of the Earth's layers
producing a gradual refraction effect.
The longitudinal P-waves can pass
right through the centre of the Earth but due to refraction give two
small shadow zones (marked black on the diagram). They travel faster than
S-waves.
The transverse S-waves are absorbed by
the liquid outer core and give one much larger shadow zone (marked blue + black
on the diagram). They travel slower than P-waves.
All the wave paths are curved
because the density is changing continuously with depth (increase in
pressure), so they are continuously being refracted (change in
direction).
BUT, you get much greater refraction effects at
the boundaries between the crust/mantle, mantle/outer core and outer core/inner
core.
Boundaries are created by the
different physical states and densities of the rock and metal layers.
Seismometers pick up the vibrations of
earthquake waves from many seismographic stations around the world (over 2000
locations).
Analysis of the paths of waves in terms of
velocity and direction data has enabled geologists to work out the basic layered
structure of the Earth.
From the speed, absorption and refraction
of seismic waves scientists have worked out the number and depth of the four
layers of the internal structure of the Earth.
e.g. from the shadow zones you can work
out the depth of the mantle and the inner and outer layers of the core.
TOP OF PAGE and
sub-index
(h) Learning objectives
and knowledge for sound and ultrasound
-
Know and understand that electronic systems can be
used to produce ultrasound waves, which have a frequency higher than the
upper limit of hearing for humans.
-
Know and ultrasound waves are
partially reflected when they meet a boundary between two different media.
-
Be able to calculate the distance
between interfaces in various media.
-
Be able to use the equation
-
s = v x t
-
s is distance in metres,
m
-
v is speed in metres per
second, m/s
-
t is time in seconds,
s
-
Know how ultrasound waves can be
used in medicine.
-
Know and understand that sound waves are longitudinal
waves and cause vibrations in a medium, which are detected as sound.
-
The oscillations
(rarefactions<=>compressions) of longitudinal waves are in the same
direction as the wave motion.
-
Longitudinal waves eg sound, show areas
of compression and rarefaction (diagram above illustrates longitudinal
sound waves, wave B has twice the frequency and half the wavelength of wave
A).
-
Sound waves are produced by
mechanical vibrations and travel through any medium, gas, liquid or solid,
but not vacuum, where there is nothing to vibrate!
-
In music, if a middle C tuning
fork is struck, the two prongs vibrate from side to side 262 times every
second ie middle C has a frequency or pitch of 262 Hz.
-
The more dense a material, the
faster the sound wave travels. Typically at room temperature, the speed of
sound is 340 m/s but in steel its 6000 m/s.
-
Sound is limited to human
hearing and no details of the structure of the ear are required.
-
Ultrasound is a very high
frequency sound wave used in scanning pregnant women to monitor the progress
of unborn baby.
-
The ultrasound waves enter the
woman's body and the echoes-reflections are picked up by a microphone and
converted into electronic signals from a which an internal picture can be
constructed.
-
Tissues or fluids of different
density give different intensities of reflection and so differentiation of
the structure of the womb, foetus or baby can be seen.
-
Check out your
practical work you did or teacher demonstrations you observed
-
all of this is part of good revision for your
module examination context questions and helps with 'how science works'.
-
demonstrating transverse and longitudinal waves with a slinky
spring
-
demonstrating the Doppler effect for sound.
|
TOP OF PAGE and
sub-index
WAVES - electromagnetic radiation, sound, optics-lenses, light and astronomy revision notes index
General
introduction to the types and properties of waves, ripple tank expts, how to do
wave calculations
Illuminated & self-luminous objects, reflection visible light,
ray box experiments, ray diagrams, mirror uses
Refraction and diffraction, the visible light
spectrum, prism investigations, ray diagrams explained
gcse physics
Electromagnetic spectrum,
sources, types, properties, uses (including medical) and dangers gcse physics
The absorption and emission of radiation by
materials - temperature & surface factors including global warming
See also
Global warming, climate change,
reducing our carbon footprint from fossil fuel burning gcse
chemistry
Optics - types of lenses (convex, concave, uses),
experiments and ray
diagrams, correction of eye defects
The visible spectrum of colour, light filters and
explaining the colour of objects gcse physics revision notes
Sound waves, properties explained, speed measure,
uses of sound, ultrasound, infrasound, earthquake waves
The Structure of the Earth, crust, mantle, core and earthquake waves (seismic wave
analysis)
gcse notes
Astronomy - solar system, stars, galaxies and
use of telescopes and satellites gcse physics revision notes
The life cycle of stars - mainly worked out from emitted
electromagnetic radiation gcse physics revision notes
Cosmology - the
Big Bang Theory of the Universe, the red-shift & microwave background radiation gcse
physics
IGCSE revision
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